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Packages that use Displayable | |
javax.microedition.lcdui | The UI API provides a set of features for implementation of user interfaces for MIDP applications. |
javax.microedition.lcdui.game | The Game API package provides a series of classes that enable the development of rich gaming content for wireless devices. |
Uses of Displayable in javax.microedition.lcdui |
Subclasses of Displayable in javax.microedition.lcdui | |
class |
Alert
An alert is a screen that shows data to the user and waits for a certain period of time before proceeding to the next Displayable . |
class |
Canvas
The Canvas class is a base class for writing
applications that need to
handle low-level events and to issue graphics calls for drawing to the
display. |
class |
Form
A Form is a Screen that contains
an arbitrary mixture of items: images,
read-only text fields, editable text fields, editable date fields, gauges,
choice groups, and custom items. |
class |
List
A Screen containing list of choices. |
class |
Screen
The common superclass of all high-level user interface classes. |
class |
TextBox
The TextBox class is a Screen that allows
the user to enter and edit
text. |
Methods in javax.microedition.lcdui that return Displayable | |
Displayable |
Display.getCurrent()
Gets the current Displayable object for this
MIDlet . |
Methods in javax.microedition.lcdui with parameters of type Displayable | |
void |
CommandListener.commandAction(Command c,
Displayable d)
Indicates that a command event has occurred on Displayable d . |
void |
Display.setCurrent(Displayable nextDisplayable)
Requests that a different Displayable object be
made visible on the
display. |
void |
Display.setCurrent(Alert alert,
Displayable nextDisplayable)
Requests that this Alert be made current, and that
nextDisplayable be
made current
after the Alert is dismissed. |
Uses of Displayable in javax.microedition.lcdui.game |
Subclasses of Displayable in javax.microedition.lcdui.game | |
class |
GameCanvas
The GameCanvas class provides the basis for a game user interface. |
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