MID Profile

Uses of Class
javax.microedition.lcdui.Image

Packages that use Image
javax.microedition.lcdui The UI API provides a set of features for implementation of user interfaces for MIDP applications. 
javax.microedition.lcdui.game The Game API package provides a series of classes that enable the development of rich gaming content for wireless devices. 
 

Uses of Image in javax.microedition.lcdui
 

Methods in javax.microedition.lcdui that return Image
static Image Image.createImage(int width, int height)
          Creates a new, mutable image for off-screen drawing.
static Image Image.createImage(Image source)
          Creates an immutable image from a source image.
static Image Image.createImage(String name)
          Creates an immutable image from decoded image data obtained from the named resource.
static Image Image.createImage(byte[] imageData, int imageOffset, int imageLength)
          Creates an immutable image which is decoded from the data stored in the specified byte array at the specified offset and length.
static Image Image.createImage(Image image, int x, int y, int width, int height, int transform)
          Creates an immutable image using pixel data from the specified region of a source image, transformed as specified.
static Image Image.createImage(InputStream stream)
          Creates an immutable image from decoded image data obtained from an InputStream.
static Image Image.createRGBImage(int[] rgb, int width, int height, boolean processAlpha)
          Creates an immutable image from a sequence of ARGB values, specified as 0xAARRGGBB.
 Image ChoiceGroup.getImage(int elementNum)
          Gets the Image part of the element referenced by elementNum.
 Image List.getImage(int elementNum)
          Gets the Image part of the element referenced by elementNum.
 Image ImageItem.getImage()
          Gets the image contained within the ImageItem, or null if there is no contained image.
 Image Choice.getImage(int elementNum)
          Gets the Image part of the element referenced by elementNum.
 Image Alert.getImage()
          Gets the Image used in the Alert.
 

Methods in javax.microedition.lcdui with parameters of type Image
static Image Image.createImage(Image source)
          Creates an immutable image from a source image.
static Image Image.createImage(Image image, int x, int y, int width, int height, int transform)
          Creates an immutable image using pixel data from the specified region of a source image, transformed as specified.
 int ChoiceGroup.append(String stringPart, Image imagePart)
          Appends an element to the ChoiceGroup.
 void ChoiceGroup.insert(int elementNum, String stringPart, Image imagePart)
          Inserts an element into the ChoiceGroup just prior to the element specified.
 void ChoiceGroup.set(int elementNum, String stringPart, Image imagePart)
          Sets the String and Image parts of the element referenced by elementNum, replacing the previous contents of the element.
 int List.append(String stringPart, Image imagePart)
          Appends an element to the List.
 void List.insert(int elementNum, String stringPart, Image imagePart)
          Inserts an element into the List just prior to the element specified.
 void List.set(int elementNum, String stringPart, Image imagePart)
          Sets the String and Image parts of the element referenced by elementNum, replacing the previous contents of the element.
 int Form.append(Image img)
          Adds an item consisting of one Image to the Form.
 void ImageItem.setImage(Image img)
          Sets the Image object contained within the ImageItem.
 void Graphics.drawImage(Image img, int x, int y, int anchor)
          Draws the specified image by using the anchor point.
 void Graphics.drawRegion(Image src, int x_src, int y_src, int width, int height, int transform, int x_dest, int y_dest, int anchor)
          Copies a region of the specified source image to a location within the destination, possibly transforming (rotating and reflecting) the image data using the chosen transform function.
 int Choice.append(String stringPart, Image imagePart)
          Appends an element to the Choice.
 void Choice.insert(int elementNum, String stringPart, Image imagePart)
          Inserts an element into the Choice just prior to the element specified.
 void Choice.set(int elementNum, String stringPart, Image imagePart)
          Sets the String and Image parts of the element referenced by elementNum, replacing the previous contents of the element.
 void Alert.setImage(Image img)
          Sets the Image used in the Alert.
 

Constructors in javax.microedition.lcdui with parameters of type Image
ChoiceGroup(String label, int choiceType, String[] stringElements, Image[] imageElements)
          Creates a new ChoiceGroup, specifying its title, the type of the ChoiceGroup, and an array of Strings and Images to be used as its initial contents.
List(String title, int listType, String[] stringElements, Image[] imageElements)
          Creates a new List, specifying its title, the type of the List, and an array of Strings and Images to be used as its initial contents.
ImageItem(String label, Image img, int layout, String altText)
          Creates a new ImageItem with the given label, image, layout directive, and alternate text string.
ImageItem(String label, Image image, int layout, String altText, int appearanceMode)
          Creates a new ImageItem object with the given label, image, layout directive, alternate text string, and appearance mode.
Alert(String title, String alertText, Image alertImage, AlertType alertType)
          Constructs a new Alert object with the given title, content string and image, and alert type.
 

Uses of Image in javax.microedition.lcdui.game
 

Methods in javax.microedition.lcdui.game with parameters of type Image
 void Sprite.setImage(Image img, int frameWidth, int frameHeight)
          Changes the Image containing the Sprite's frames.
 boolean Sprite.collidesWith(Image image, int x, int y, boolean pixelLevel)
          Checks for a collision between this Sprite and the specified Image with its upper left corner at the specified location.
 void TiledLayer.setStaticTileSet(Image image, int tileWidth, int tileHeight)
          Change the static tile set.
 

Constructors in javax.microedition.lcdui.game with parameters of type Image
Sprite(Image image)
          Creates a new non-animated Sprite using the provided Image.
Sprite(Image image, int frameWidth, int frameHeight)
          Creates a new animated Sprite using frames contained in the provided Image.
TiledLayer(int columns, int rows, Image image, int tileWidth, int tileHeight)
          Creates a new TiledLayer.
 


MID Profile

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