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java.lang.Object | +--javax.microedition.lcdui.game.LayerManager
The LayerManager manages a series of Layers. The LayerManager simplifies the process of rendering the Layers that have been added to it by automatically rendering the correct regions of each Layer in the appropriate order.
The LayerManager maintains an ordered list to which Layers can be appended, inserted and removed. A Layer's index correlates to its z-order; the layer at index 0 is closest to the user while a the Layer with the highest index is furthest away from the user. The indices are always contiguous; that is, if a Layer is removed, the indices of subsequent Layers will be adjusted to maintain continuity.
The LayerManager class provides several features that control how the game's Layers are rendered on the screen.
The view window controls the size of the visible region and its position relative to the LayerManager's coordinate system. Changing the position of the view window enables effects such as scrolling or panning the user's view. For example, to scroll to the right, simply move the view window's location to the right. The size of the view window controls how large the user's view will be, and is usually fixed at a size that is appropriate for the device's screen.
In this example, the view window is set to 85 x 85 pixels and is located at
(52, 11) in the LayerManager's coordinate system. The Layers appear at
their respective positions relative to the LayerManager's origin.
The paint(Graphics, int, int)
method includes an (x,y) location
that controls where the view window is rendered relative to the screen.
Changing these parameters does not change the contents of the view window,
it simply changes the location where the view window is drawn. Note that
this location is relative to the origin of the Graphics object, and thus
it is subject to the translation attributes of the Graphics object.
For example, if a game uses the top of the screen to display the current
score, the view window may be rendered at (17, 17) to provide enough space
for the score.
Constructor Summary | |
LayerManager()
Creates a new LayerManager. |
Method Summary | |
void |
append(Layer l)
Appends a Layer to this LayerManager. |
Layer |
getLayerAt(int index)
Gets the Layer with the specified index. |
int |
getSize()
Gets the number of Layers in this LayerManager. |
void |
insert(Layer l,
int index)
Inserts a new Layer in this LayerManager at the specified index. |
void |
paint(Graphics g,
int x,
int y)
Renders the LayerManager's current view window at the specified location. |
void |
remove(Layer l)
Removes the specified Layer from this LayerManager. |
void |
setViewWindow(int x,
int y,
int width,
int height)
Sets the view window on the LayerManager. |
Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
public LayerManager()
Method Detail |
public void append(Layer l)
l
- the Layer
to be addedNullPointerException
- if the Layer
is
null
insert(Layer, int)
,
remove(Layer)
public void insert(Layer l, int index)
l
- the Layer
to be insertedindex
- the index at which the new Layer
is
to be insertedNullPointerException
- if the Layer
is
null
IndexOutOfBoundsException
- if the index is less than
0
or
greater than the number of Layers already added to the this
LayerManager
append(Layer)
,
remove(Layer)
public Layer getLayerAt(int index)
index
- the index of the desired LayerIndexOutOfBoundsException
- if the specified
index
is less than
zero, or if it is equal to or greater than the number of Layers added
to the this LayerManager
public int getSize()
public void remove(Layer l)
l
- the Layer
to be removedNullPointerException
- if the specified Layer
is
null
append(Layer)
,
insert(Layer, int)
public void paint(Graphics g, int x, int y)
The LayerManager renders each of its layers in order of descending index, thereby implementing the correct z-order. Layers that are completely outside of the view window are not rendered.
The coordinates passed to this method determine where the LayerManager's view window will be rendered relative to the origin of the Graphics object. For example, a game may use the top of the screen to display the current score, so to render the game's layers below that area, the view window might be rendered at (0, 20). The location is relative to the Graphics object's origin, so translating the Graphics object will change where the view window is rendered on the screen.
The clip region of the Graphics object is intersected with a region having the same dimensions as the view window and located at (x,y). The LayerManager then translates the graphics object such that the point (x,y) corresponds to the location of the viewWindow in the coordinate system of the LayerManager. The Layers are then rendered in the appropriate order. The translation and clip region of the Graphics object are restored to their prior values before this method returns.
Rendering is subject to the clip region and translation of the Graphics object. Thus, only part of the specified view window may be rendered if the clip region is not large enough.
For performance reasons, this method may ignore Layers that are invisible or that would be rendered entirely outside of the Graphics object's clip region. The attributes of the Graphics object are not restored to a known state between calls to the Layers' paint methods. The clip region may extend beyond the bounds of a Layer; it is the responsibility of the Layer to ensure that rendering operations are performed within its bounds.
g
- the graphics instance with which to draw the LayerManagerx
- the horizontal location at which to render the view window,
relative to the Graphics' translated originy
- the vertical location at which to render the view window,
relative to the Graphics' translated originNullPointerException
- if g
is null
setViewWindow(int, int, int, int)
public void setViewWindow(int x, int y, int width, int height)
The view window specifies the region that the LayerManager draws when
its paint(javax.microedition.lcdui.Graphics, int, int)
method is called. It allows the developer to
control the size of the visible region, as well as the location of the
view window relative to the LayerManager's coordinate system.
The view window stays in effect until it is modified by another call to this method. By default, the view window is located at (0,0) in the LayerManager's coordinate system and its width and height are both set to Integer.MAX_VALUE.
x
- the horizontal location of the view window relative to the
LayerManager's originy
- the vertical location of the view window relative to the
LayerManager's originwidth
- the width of the view windowheight
- the height of the view windowIllegalArgumentException
- if the width
or
height
is less than 0
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