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Packages that use javax.microedition.lcdui | |
javax.microedition.lcdui | The UI API provides a set of features for implementation of user interfaces for MIDP applications. |
javax.microedition.lcdui.game | The Game API package provides a series of classes that enable the development of rich gaming content for wireless devices. |
Classes in javax.microedition.lcdui used by javax.microedition.lcduiAlert
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An alert is a screen that shows data to the user and waits for a certain period of time before proceeding to the next Displayable .AlertType
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The AlertType provides an indication of the nature
of alerts.Choice
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Choice defines an API for a user interface components implementing selection from predefined number of choices. Command
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The Command class is a construct that encapsulates
the semantic information of an action.CommandListener
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This interface is used by applications which need to receive high-level events from the implementation. Display
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Display represents the manager of the display and
input devices of the
system.Displayable
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An object that has the capability of being placed on the display. Font
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The Font class represents fonts and font
metrics.Gauge
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Implements a graphical display, such as a bar graph, of an integer value. Graphics
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Provides simple 2D geometric rendering capability. Image
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The Image class is used to hold graphical image
data.Item
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A superclass for components that can be added to a Form .ItemCommandListener
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A listener type for receiving notification of commands that have been invoked on Item objects.ItemStateListener
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This interface is used by applications which need to receive events that indicate changes in the internal state of the interactive items within a Form
screen.Screen
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The common superclass of all high-level user interface classes. Ticker
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Implements a "ticker-tape", a piece of text that runs continuously across the display. |
Classes in javax.microedition.lcdui used by javax.microedition.lcdui.gameCanvas
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The Canvas class is a base class for writing
applications that need to
handle low-level events and to issue graphics calls for drawing to the
display.Displayable
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An object that has the capability of being placed on the display. Graphics
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Provides simple 2D geometric rendering capability. Image
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The Image class is used to hold graphical image
data. |
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